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Matchmaking, Lobbies & Tournaments
Matchmaking - Wikipedia
Set up local contests for a few tightly-matched players through to globe-spanning tournaments involving large numbers of concurrent players across multiple skill levels. Enable your players to promote and join matches with their real-world friends to give a very personalized and absorbing game-play experience. Use custom threshold criteria such as geographical distance and skill level to create matches based on bespoke player attributes. You determine the rules—define match participants based on your own methods or set GameSparks to initiate matches automatically with fine-tuned efficiency. Enable collaborative play by allowing known friends to play in the same matches and to browse through match instances and lobbies. Award prizes to winners by wagering any of the in-game currencies or virtual goods, motivating players with higher stakes to play for. Implement match messaging to inform players of pending matches and provoke players to re-engage in competitive game-play.
In multiplayer video games , matchmaking is the process of connecting players together for online play sessions. Playlists are automatically managed streams of online play sessions that players can join and leave at will. A set of predefined rules is used to determine the configuration of each session without the need for human input. Games will normally offer a choice of themed playlists e. Since playlists are handled by servers controlled by the game's developer it is possible for them to be changed over time.
When you finally find a match and there's no synergy, you have to start over. Scrolling through forums and group pages takes time. When you finally find a match, it's rarely a good one.